30 March, 2010

Gaming market fragmentation

Just think about this for a few minutes.

Handheld:
  • DS cartridge games - DS / DS Lite / DSi / DSi XL / 3DS(?)
  • DS downloadable games (requires wifi skills) - DSi / DSi XL / 3DS(?)
  • PSP UMD games - PSP 1000, 2000, 3000
  • PSP downloadable games (requires PC or wifi skills) - PSP 1000, 2000, 3000, Go
  • iPod games - iPhone / iPod Touch
  • Online iPod games - wifi / iPhone required
  • Demanding iPod games - 3GS, newer iPod Touch required
Console:
  • Wii - standard
  • Wii - with motionplus
  • Wii - with classic controller
  • 360* with HDD
  • 360* without HDD
  • 360* Natal
  • PS3* standard
  • PS3* with Move
* Note, these systems need both SD and HD versions testing, and achievements/trophies, online considerations

That's 15 or 20 targets that Devs need to consider. Not including the scalable PC and Mac markets. I'm sure I've missed some as well. Surely the market cannot bear this for much longer?

No comments: